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Age of Champions Lady Moonveil by anotherdamian Age of Champions Lady Moonveil by anotherdamian
Here's a recent one. I was given free rein to do whatever I wanted. Our writer does the character descriptions after we finish the painting. As a comic guy I think he new what I was paying homage to and named the character Moonveil, as she was missing the moon in her crown. At least I didn't give her a mo-hawk.
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:iconoo-monkey-oo:
oO-Monkey-Oo Featured By Owner Jun 17, 2013  Hobbyist
Fantastic colors, awesome work!
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:iconanotherdamian:
anotherdamian Featured By Owner Jun 17, 2013  Professional Digital Artist
Thanks for the kind words, and the invite as well!
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:iconerozja:
Erozja Featured By Owner Mar 1, 2013
Hi! :wave:

Your :iconawesome-plz: work has been FEATURED IN MY JOURNAL here: [link] :iconmyheartplz:

:iconmaroniu::iconmaroniu0::iconmaroniu1::iconmaroniu2:
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:iconanotherdamian:
anotherdamian Featured By Owner Mar 8, 2013  Professional Digital Artist
Thanks! That's very kind of you.
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:iconerozja:
Erozja Featured By Owner Mar 9, 2013
:aww:
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:iconmichelefrigo:
michelefrigo Featured By Owner Jun 30, 2012  Professional Digital Artist
Your drawing style always makes me insane!

You are great!
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:iconanotherdamian:
anotherdamian Featured By Owner Jul 2, 2012  Professional Digital Artist
Thanks sir! I certainly appreciate that your enjoying the work in general, and my style in particular.
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:iconlilaccu:
Lilaccu Featured By Owner Jun 26, 2012   Digital Artist
Beautiful tone of colour, I really like how you make her mystical and powerful. I need to learn so many things from you ^^
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:iconanotherdamian:
anotherdamian Featured By Owner Jun 27, 2012  Professional Digital Artist
Thanks! The richness of the background color came from using a multiply layer that was 50 RGB and 50 Lab color space. I watched a tutorial by Bruno "nox" Gore of Massive Black fame, where he used Lab image mode a little bit, and it inspired me to try working in it, as I had no idea that it even existed before the tutorial. It's pretty nifty. Lab doesn't support all layer blending modes, and does weird things to multiply layers, but is still kinda useful.
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:iconlilaccu:
Lilaccu Featured By Owner Jun 27, 2012   Digital Artist
I see. That's really interesting and I've never known that lab color space is actually useful.
The effect of richness in the work is really beautiful and charming. I would have to learn about it more. Thank you very much for sharing this.
It's really useful!
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:iconanotherdamian:
anotherdamian Featured By Owner Jun 26, 2012  Professional Digital Artist
Thanks. As for working with a writer, well I don't work with him at all directly. The process I do here is pretty specific, and unlike the creative process at any other job I've worked at. I get a calender from marketing of characters, armor, talismans, and weapons that they will need to be done through out the next month, and start through it chronologically. I then send in progress versions of the pieces to the content deptartment, and they send it on to Mike McCulloch, our writer, who writes a little blurp of flavor text and sends it back to the content dept. Mike's a cool guy that ran a local comic store in Sacramento when I was a kid, so we get along well, but we don't really ever consult each other on our work, other than to congratulate each other. In the games I've worked on rarely has much weight been given to the writing, so it rarely effects my job. Some companys like Bethesda, and our parent company in Edmonton, Bioware, put a lot more concern in the story.
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:iconozz-the-wanderer:
Ozz-the-Wanderer Featured By Owner Jun 26, 2012  Student Writer
Coolio. Love the lightning effect and how the steampunk inspiration is more firmly in place now.

Do you mind explaining what working with the writing staff is like? I hope to be a writer some day, but I'm always looking to get inside the artist's head so I can better work with them.

Heh heh heh. Mohawks are a poor fashion statement indeed. Say, is Moonveil married to a Werecat by any chance?
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:iconanotherdamian:
anotherdamian Featured By Owner Jun 26, 2012  Professional Digital Artist
Thanks. As for working with a writer, well I don't work with him at all directly. The process I do here is pretty specific, and unlike the creative process at any other job I've worked at. I get a calender from marketing of characters, armor, talismans, and weapons that they will need to be done through out the next month, and start through it chronologically. I then send in progress versions of the pieces to the content deptartment, and they send it on to Mike McCulloch, our writer, who writes a little blurp of flavor text and sends it back to the content dept. Mike's a cool guy that ran a local comic store in Sacramento when I was a kid, so we get along well, but we don't really ever consult each other on our work, other than to congratulate each other. In the games I've worked on rarely has much weight been given to the writing, so it rarely effects my job. Some companys like Bethesda, and our parent company in Edmonton, Bioware, put a lot more concern in the story.
Reply
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June 26, 2012
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